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Edgar Vigdal

Long time game developer. Started out on the VIC20, CBM64 and Amiga. Now it's PC, Mac, iOS devices

Warblade MK II

Main menu
Here is a screenshot from the windows version of Warblade MK II. It shows the new main screen. NOTE! This is from the windowed mode and not the fullscreen mode. Windows 7 seem to have a problem with capturing screenshots of fullscreen openGL graphics.

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Deep Space

Picture
Early version of the DEEP SPACE menu screen. Here you will find the level editor, browse online levels to download and chat with other users and other stuff.

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Update 20.12.2011: I have now started on defining new level structures and data.  New levels will use bezier curves for very smooth movements of the aliens. I have defined a max of 20 alien waves per level and 30 curve sections per wave.  There will be controls for positive and negative acceleration at each curve section, so aliens can slow down or speed up as they move along the wave.

Editor update

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Update 24.12.2011: Added a lot more buttons and getting zoom to work. Experimenting with a drag mode, but not quite happy with that for now.

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Bezier lines starting to work

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_Update 30.12.2011:  More work done to the level editor. In fullscreen mode you can now use the whole screen for editing. Buttons will take up some space, but will add key to hide those when not needed. Can now add in new wave start points and curve sections. Waves can be moved and curve points can also be moved. On my PC the editing seem to be very fast even with lots of waves and curves. No optimizing done yet.

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